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Uncharted 4 coming to PC, Sony tells investors

Sony Interactive Entertainment targets growth beyond a ‘console-centric ecosystem.’

Uncharted 4: A Thief’s End - Sully and Nate examine documents
Uncharted 4: A Thief’s End
Image: Naughty Dog/Sony Interactive Entertainment
Owen S. Good is a longtime veteran of video games writing, well known for his coverage of sports and racing games.

Sony Interactive Entertainment plans to launch Uncharted 4 on PC, according to a presentation Sony Corp. showed to investors on Thursday.

A slide noting “more PC releases planned” listed Days Gone, which launched on PC on May 18, and Uncharted 4: A Thief’s End, which debuted on PlayStation 4 in May 2016. Sony offered it to PlayStation Plus subscribers in April 2020, and again with the PlayStation Plus Collection of backward-compatible games for PlayStation 5 buyers.

Polygon has reached out to a Sony representative for additional comment.

Sony broke into PC publishing of its console-exclusive lineup with Horizon Zero Dawn in the summer of 2020. (Death Stranding, which was a PS4 exclusive when it launched in 2019, was published by 505 Games when it launched on PC last summer.) In a February interview with GQ, SIE America chief executive Jim Ryan said that “a whole slate” of PlayStation games were on their way to PC following Days Gone.

Thursday’s investor presentation summarized Sony’s preceding fiscal year and looked to the near future for the company’s Game & Network Services division. Investors were told that the division was purposefully making itself less dependent on console sales, and was diversifying its product line accordingly.

The slide deck said that consoles accounted for 48% of SIE’s revenue in the 2013 fiscal year, which included the PlayStation 4’s launch. In the most recent fiscal year, console sales — despite a PS5 launch selling slightly faster than the PS4’s — accounts for only 20% of the group’s revenue.

The company told investors it is working on growth opportunities to make “a transformation from PlayStation’s current console-centric ecosystem to a future where large elements of our community extend beyond the console.”

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